Towerborne, a side-scrolling action RPG published by Xbox Game Studios that has been available in early access, will officially launch on February 26th. But instead of launching as a free-to-play, always-on online game as originally planned, Towerborne is instead going to be a paid game that you can play offline.
โYou will own the complete experience permanently, with offline play and online co-op,โ Trisha Stouffer, CEO and president of Towerborne developer Stoic, says in an Xbox Wire blog post. โThis change required deep structural rebuilding over the past year, transforming systems originally designed around constant connectivity. The result is a stronger, more accessible, and more player-friendly version of Towerborne โ one weโre incredibly proud to bring to launch.โ
โAfter listening to our community during Early Access and Game Preview, we learned players wanted a complete, polished experience without ongoing monetization mechanics,โ according to an FAQ. โMoving to a premium model lets us deliver the full game upfrontโno live-service grind, no pay-to-win systemsโjust the best version of Towerborne.โ
With the popular live service games like Fortnite and Roblox getting harder to usurp, Towerborneโs switch to a premium, offline-playable experience could make it more enticing for players who donโt want to jump into another time-sucking forever game. It makes Towerborne more appealing to me, at least.
With the 1.0 release of the game, Towerborne will have a โcompleteโ story, new bosses, and a โreworkedโ difficulty system. Youโll also be able to acquire all in-game cosmetics for free through gameplay, with โno more cosmetic purchasing.โ Players who are already part of early access will still be able to play the game.
Towerborne will launch on February 26th on Xbox Series X / S, Xbox on PC, Game Pass, Steam, and PS5. The standard edition will cost $24.99, while the deluxe edition will cost $29.99.