Weโre back to start the year off with a very special live interview with Razer CEO Min-Liang Tan, which we taped in front of a terrific audience at Brooklyn Bowl in Las Vegas during CES.
Razer is obviously best known for making mice, keyboards, and gaming PCs in its signature black and bright green, with a smattering of RGB LEDs to set everything off. But the company always makes splashy announcements at CES, and this year was no different โ and along with the hype, there was plenty of controversy.
This year, Razer earned those splashy headlines and more than a little controversy for something it calls Project Ava, an AI companion that has a physical presence in the real world as an anime hologram that sits in a jar on your desk. Ava is powered by, you guessed it, Elon Muskโs Grok.
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There are a lot of choices bundled up in all of that, and Razer canโt really fall back on the โitโs just a prototypeโ defense. Itโs taking $20 โreservationsโ and entirely expects to ship this thing, potentially even this year. So I spent a good chunk of time in this interview asking Min some very obvious questions, to which Iโm not sure I got very satisfying answers.
I really wanted to know if Min and Razer had really thought through the implications of building AI companions, after a string of stories detailing the mental health issues chatbots have caused for so many people. And of course, I wanted to know why Min and Razer had chosen Grok, which is facing outrage around the world for allowing users to create deepfaked pornographic images of real women and children.
Min says they chose Grok for its conversational capabilities. But he was also not very convinced by the notion that products like this always end up being turned into creepy sexual objects, despite an entire year of headlines about AI psychosis and people turning chatbots into romantic partners.
That exchange really set the tone for the rest of my conversation with Min, which focused on why exactly heโs pushing Razer so hard into AI when it does not seem at all clear that the core gamer demographic wants any of this. The gaming community at large has been absolutely rocked by the AI art debate thatโs ripped through the broader industry in the past 12 months, with concerns over labor, copyright, and even just experimental AI use in game development putting some of the industryโs most beloved studios into full-blown crisis mode.
Gamers themselves are fairly hostile toward AI, which you can see in the comments on Razerโs own CES AI posts. So I asked Min about that, and how he would know if he had made the right bet here in the face of all this pushback.
As you can tell, there was a lot of back and forth here, and this was a really good conversation. Min and I really dug into some of the biggest issues in tech and gaming, themes that are going to be central throughout 2026. Itโs also great to do these kinds of episodes live in front of an audience. I think itโs going to give you a lot to think about.
Okay: Razer CEO Min-Liang Tan. Here we go.
This interview has been lightly edited for length and clarity.
Hello, welcome to Decoder. Iโm Nilay Patel, editor-in-chief of The Verge, and Decoder is my show about big ideas and other problems. Today, Iโm talking with Razer CEO Min-Liang Tan. Welcome, Min.
Nailed it. Thank you to our audience. We are live at Brooklyn Bowl at CES. Iโm very excited to be doing this in front of a live audience. Youโre going to hear them throughout the show because Min has no shortage of extremely controversial things to say.
Weโll see, weโll see.
I was promised โextremely controversial.โ
I mean, thatโs what they told me. Letโs get into it. Youโve made a bunch of announcements here at CES. Youโve obviously been with Razer for a long time. You founded Razer, and youโre over 20 years into the job. The gaming industry is undergoing a lot of turmoil lately because of AI. Youโre making huge investments in AI. Thereโs a hologram waifu we should talk about that youโve introduced throughout the show.
I actually wanna start with something very basic. Iโve been covering CES for about 20 years as well. Razer loves CES. You love CES.
Every year, there is a huge suite of Razer products announced. There are weird projects and concepts. Why are you so invested in CES? Of all the companies, I think Razer has the most consistent enthusiasm for this show in particular.
Itโs odd, and we were just talking about it yesterday. Itโs over 20 years at this point in time, and I think weโve been at CES maybe 15 years or so. And from the very early days at Razer, I remember Pepcom, a massive hall with a little table there, talking about gaming products. Back then, I think we were probably one of the few, if not the only, gaming equipment providers.
Itโs really grown for us. I think what has happened is we have a huge online community, people are very passionate about things that we come up with, whatโs the latest and greatest, and weโve really grown this community, and we have all been kind of invested in what weโre gonna be launching at CES. So it kind of started a couple of years ago when we said, โOkay, why donโt we not just bring the stuff that weโre gonna launch, but some of the things that weโve got cooking in the Razer labs and stuff.โ
We brought it to CES, it has been a hit, and we said every year, โWhy donโt we bring more of our concept products? Some of which will come to market, some of which do not, and letโs see what the community thinks.โ So weโre a company that is for gamers, by gamers. We really like to hear what the community would like to say about our product, and it gives us an opportunity to present the stuff that weโve got, get the feedback, and then we go back and polish it a little bit.
Well, Iโm curious. I mean, this is kind of a meta question about how this show in particular has changed so much over the years. The idea of even having a big tech trade show has gone in and out of favor. If you look at where a lot of the action is this week in Vegas, itโs actually in the Aria and Vdara, where the ad tech people are doing whatever weird stuff theyโre doing. I donโt even know whatโs going on over there, man. Itโs goofy.
This is about getting attention, right? I mean, you launch things at trade shows because the press and creators are here, and you can get a lot of attention. Razer doesnโt need help getting attention. Why still do it here?
Well, itโs an opportunity, I think, for us also to catch up with our partners, friends, and show a little bit of what we have been working on under the hood. But itโs been a tradition of sorts. I think the community expects us to be here. Iโd love to see more of these in-person events right now, especially post-pandemic, and what has happened.
From a gaming perspective, weโve also lost a couple of big events in the year. So itโs a great way to kind of kick it off. Itโs a little early in the year for us, though. We wish it would be maybe mid-January or something like that. But itโs a bit of a tradition for us. I hope it continues, I hope it gets bigger along the way, and itโs massive right now. But itโs good fun.
Do you think youโre still getting the same amount of attention from this kind of thing as you would if you just had your own events?
Well, we have our own events, pretty much, but itโs a good opportunity just to catch up with partners. I think thatโs been a real opportunity for us. And itโs also a good opportunity for us to kind of bring the rest of our audience along, from the gaming community, who may not necessarily be keen so much on all tech, but they really wanna see whatโs the latest and greatest in gaming tech. And thatโs what we do.
So let me ask you about the announcements here. Thereโs an AI headset called Project Motoko.
Youโve got AI PCs for software developers, which is really interesting. I wanna talk to you about that. And then thereโs Project Ava, which is a spinning hologram.
Yes. Weโve got Madison also, which is a project that weโve brought across, which showcases the latest and greatest in immersion technology. Weโve put it into a gaming chair, so thatโs a setup for games.
I canโt believe I forgot the chair. The most important.
Yeah, the chair, itโs getting a lot of traction. And a whole lot more, and not just hardware, but software.
So how do you decide what is going to be a real product youโre gonna ship? The AI PCs, I think, are real products youโre definitely gonna ship. Thatโs just happening. And then hereโs the concept, just to get attention and feedback. How do you make that kind of choice?
Actually, weโve got a labs team internally, which charts and pretty much looks at things far out, in terms of the industry, where we think the industryโs going, and how we can build toward that. In essence, the decision to green-light a project to an actual product is really like, โIs this cool? Do we think itโs gonna do well?โ We kind of started with that, with the gaming mouse, right?
We very rarely sit down with the finance people and say, โOh, do we do projections and things like that?โ Itโs really more of a โby the seat of our pantsโ kind of thing. Itโs cool, we like it, itโs gonna be fun, we want it for ourselves. I think the real kind of trigger there is, do we want it for ourselves? And if we really want it for ourselves, and we think itโs cool, weโll bring it to market.
Every year, thereโs always some project; some of them come out, some of them donโt come out. One year, you announced a respirator that got you into a lot of trouble, and you had to recall the product. How do you make the call of, โOkay, this project, itโs out, itโs successful, itโs doing what we want it to do, weโre gonna keep investing,โ versus โthis was a one-off.โ Whatโs the metric of success there?
Well, scaling it. I think scaling it is definitely something that we would like to do. And sometimes weโre really early. For example, I think over a decade ago we built a complete gaming PC in a handheld. For that matter, we brought it to market at the same time. Today, weโve seen handhelds out there, and we havenโt launched our handheld, for example, at this point.
We might. We will see. But not today.
So you got claps for that already.
I think for us, when we launch a product, we look at the attraction for it. You know, is this something that we want? Do we wanna invest in the next generation? Do we wanna kind of provide a roadmap across to it? So we essentially work very closely with the community.
We keep talking about โfor gamers, by gamers,โ but we really believe in that. Weโve got a really big fan base thatโs very passionate. Everyoneโs got an opinion. We love hearing opinions. Weโve got social media, we chat with them often, so on and so forth. Thatโs what really guides us, and we really let the community guide what we build for the future.
All right, so now I have to ask you about Project Ava.
Did you say to your team, โI want a holographic anime waifu on my deskโ? You say that the metric is โwhat we want.โ Who was like, โI want thisโ?
Sure. So actually, yeah, somewhat. Well, not so much in the specific words, โI want an anime waifu,โ and things like that. But we did hack together a holographic projector to have a character there. We had ideas like that in the past, where weโve created holographic projectors for game companies. But back in the day, to say, โHey, look, is there a way that we can do a holographic representation of some of your latest characters?โ and stuff like that.
With AI, we were now able to get that personality there and have conversational AI coming through. I think the tipping point for us was really not just making great hardware, and not just having great software, but also, now with great intelligence, I think, coming out together with it. And itโs that premise of being able to have a semi-physical representation of an avatar, to me being able to chat, as opposed to clicking a button or typing on something, and having a little thing over there.
Itโs really exciting in our imaginations for ourselves, you know? Itโs cool. Weโve always had that, whether itโs a game like a super AI in Halo, like Cortana, for example. So itโs a little bit of sci-fi, us growing up always wanting something cool like that, and so we said, โHey, itโs a great concept,โ and I think the community loves it.
Are you aware of the very common trope about actually building superintelligence from sci-fi movies? The one thatโs โyou should not build the Torment Nexus?โ
Well, for us, I think in this case itโs moreโฆ Well, Iโm familiar with that, of course.
Yeah, yeah. But, I mean, with the guardrailsโฆ That is also, I think, on a broader level, from an AI discussion and things like that, trust and safety is one of the things that we do look at internally at the company. But specifically for Ava, it was just cool. It was just awesome to be able to have a product like that, and hopefully we will.
So is Ava going to come out? Because I think that my understanding, or my reaction to this product, changes based on whether itโs actually coming out or if this is just a concept that people can react to. But youโre taking pre-orders for it. Itโs like 20 bucks to pre-order it.
Yes, weโre taking reservations for it at this point in time.
It seems like itโs going to come out.
We plan to put it out, but we do want to get as much feedback, to hear what the concerns are, right? Are there things that we can do better? Whatโs cool? What are the characters that we would like to get on? Weโd also like to get the feedback from many of the game partners, at the same time, to do really specific character models, so on and so forth. And then finally, I think on the trust and safety part, we also wanna make sure that we take that into consideration. Are there things that we need to know? Weโre working with our model partners at the same time.
So the model partner with Ava is Grok.
I would say that thereโs a pretty significant disconnect between saying you care about trust and safety and partnering with Grok, which is in the middle of a deepfake porn scandal. As we speak, as weโre sitting here, Grok is undressing people left and right. Iโm confident that we will be undressed by the end of this podcast.
Can you care about trust and safety, and also partner with Grok?
Well, I think for Grok, you knowโฆ We picked Grok also because itโs got the best conversational AI at this point, for us. At least from a conversation, personality side of things, and thatโs one of the things that we looked at from a tech perspective. Now, ultimately, however, we do see Ava as an open platform, right? If somebody wants to be able to use a different model, itโs one of the things that weโre taking into consideration. And we are multi-model, right? But I think from a perspective of an avatar, from a conversational AI for CES, we feel that Grok has a really great conversational AI model at this point. So thatโs one of the reasons why we picked Grok.
Grok, also made by Elon Musk, who has his own anime waifu ideas, I would say. Thereโs something there that is, you know, not necessarily just trust and safety. The idea that you would have a pet on your desk that looks like a person, that can talk to you, thatโs a big door to open for a lot of people. Are you worried about that at all?
Well, the doors have been open since Tamagotchi.
I think thereโs a pretty big step difference betweenโฆ Like my daughter has a Tamagotchi. Iโm never worried that this thing is alive.
The Tamagotchi has not driven anyone into psychosis.
Sure. But from a virtual perspective, and as a gamer, weโve interacted with NPCs and stuff like that. And of course, NPCs are getting smarter with AI, and I do hope they get smarter. It gets more engaging. And I think weโre still in the early days. Now, the question, I think, where itโs going to lead to is something that we need to discover, right? And, of course, we need to discover it in a responsible manner to figure out how we do that, and put the right guardrails in. What do we do in terms of AI, in terms of this? Thatโs something that weโre learning.
So building great hardware, I think, is part of it. Grok is powering this for us at this point in time, and this is something that we feel, from a conversational perspective, they do an incredible job at. Now, over and above what else can we do to ensure that, ultimately, when we do launch the product, how do we make sure that itโs going to do the right things and be able to converse and be the great companion that we want it to be?
This is very much what I mean by saying I react to it differently when itโs just a concept, and it opens the door to these conversations, versus you are going to sell this thing to people. And I think when you sell it to people, the responsibility skyrockets. Weโve all looked at whatโs happened with OpenAI models over the last year or so. People have fallen in love with them. Famously, Bing proposed to journalist Kevin Roose on the front page of The New York Times. People are having relationships with these products. They are being driven to very negative outcomes.
Do you think that you have to do something else to make sure that doesnโt happen with Ava, who will be represented in human-like form on your desk? Like the opportunity to have a relationship is gonna change, right? And from what I have been told, from our reporters, Razer people are saying, โWe donโt want this to be a companion in that way.โ OpenAI said that about ChatGPT, and yet, here we are. So what have you learned from that already?
So we work closely with the model providers. I think this is something that we work closely on with them, with respect to that. We do talk to them often about what the plans are for the future, with respect to this. But I think what is clear is that these are still early days, right? It is still new for us to discover. Iโm sure that there will be concerns or issues that will come about, and evolving whatโs happening for technology is something that we do.
Now, maybe itโs even a hardware lock that we need to put in. We donโt know, right? Or itโs more software guardrails that we have to put into place at this point in time. Thatโs one of the reasons why we decided to put it as a concept first out there, to get the feedback. And weโre not gonna be able to think of everything, but we would like to be able to get as much thought, concern, and care into the product before we actually launch it, which is why weโve also intentionally, in a very intentional and deliberate manner, said, โWe donโt know when weโre gonna launch this.โ We really do not.
I would suspect, for us, it will be a phased approach to a certain extent, with dev kits out there first to be able to discover more. Someoneโs gonna be able to do more with it, perhaps, to load up different models and to have it say things that we may not necessarily want it to say, and weโll find out. And then, accordingly, weโll just grow the product.
I understand all this, but youโre taking the money, right? Youโre taking the pre-orders. Why take pre-orders if you donโt think youโre ready?
So what we have actually said is that these are reservations. Theyโre not pre-orders, per se. So, ultimately, when we do launch the product, and it could be a long way out, by then, because of the specsโฆ We have not disclosed the actual specs of the product, and even, for example, which character models, or even which model itโs gonna be running at this point in time. Weโre leaving that absolutely open.
And of course, at the end of the day, if somebody says, โLook, this isnโt the product that I thought it was going to be,โ thatโs fine. Cancel the reservation, and weโll remain open and see how the product evolves at that point in time.
Are you ready for a customer, a few years from now, falling in love with their hologram on your desk that you have provided?
I donโt think thatโs how we would want to design the product.
Thatโs what happens with all these tools.
I suppose we literally do not know, right? I use the example when I play a game, and Iโm really invested in the game, I really enjoy it, and I feel a sense of loss… Well, I wouldnโt call it unhappiness, but loss when I finish a game. But itโs a great game. Iโm fully invested in a movie, Iโm fully invested in a game. Is that how we see it? Perhaps, right?
We want to create products that people care about, whether thatโs a gaming mouse, a laptop, or whatever software platforms. We want people to care about it. I donโt necessarily think that we want somebody to fall in love with one of our products and marry them. It might happen. Who knows? It could.
There are other CEOs who come on this show, theyโre like, โYou should marry my AI,โ and straightforwardly say these things to me.
The reality is, some people are having their romantic lives rocked because a cloud service got deprecated, and then youโre gonna have to deal with that. Iโm just saying, these are the questions that are coming for you once you put a character that people can have an emotional relationship with.
Well, I would say that potentially that could happen, but thatโs definitely not something we plan to build the product toward. I mean, we have, for example, people really passionate about Razer products, right? Some of them have come to me, and they have said, โLook, Iโm so passionate about this product, itโs part of my life. Iโm gonna tattoo the product on myself,โ and things like that. We didnโt plan to do that.
But we did, however, plan to make the best possible product. We put incredible amounts of care and concern, I think, in terms of design. And thatโs what we plan to do with Ava at the same time, or Motoko, or Madison, or any of the products that we bring to the market.
One more question on this, and then Iโm gonna ask you the Decoder questions and talk about the rest of your AI investment, which is pretty substantial. You said youโre working with the model partners, and that is how youโre thinking about trust and safety. Is xAI a good partner when it comes to trust and safety, as it relates to Grok? Because Iโm looking at the product youโre shipping today, and I would say, โNo.โ
Sure. So I think, and I speak broadly, I think, for all of the partners that weโve got. I think for the vast majority of all the models out there, I think thereโs, of course, a lot of focus in terms of intelligence, really trying to get to that point, but trust and safety really is one of the things that pretty much all our partners really do care about. And thatโs one of the reasons whyโฆ Each model, I think, excels in different ways at the same time. And I think for us, we really wanna find the best possible model. And ultimately, in what shape or form we ship at the end of the day, thatโs one of the things that we will take into consideration.
Is xAI a good partner when it comes to trust and safety?
Specifically, I donโt really like to comment on that at this point in time because I donโt have enough information, I think, right now. I really donโt. My focus to date has been more in terms of whatโs the best conversational model that weโve got, and theyโre great, theyโre fantastic.
Again, I suspect weโll be undressed within the next 45 minutes. Theyโve got one idea, and theyโre good at it.
Let me ask you the Decoder questions. If youโve got a trick, you gotta play the hits, you know? Let me ask the Decoder questions โcause I think thatโs gonna lead into some of the big investments youโre making, and the change thatโs coming to Razer as a company over the next few years. Youโre really invested in design. Youโre a product designer, thatโs some of your background. How is Razer structured in a way that lets you stay focused on design?
So I focus on product at the company. Weโve got a really pretty flat structure at Razer. Iโve got about 40, 50 direct reports. We really work as a team. And the entire company is really focused, I think, in terms of product first. You know, that has always been the mantra for the organization, but weโve got a really great team, very talented team members. And everyone has worked together for a while. Weโve got team members who have been there for the last 20 years together with us, growing alongside us.
I would say that the guiding north star for us is just about the gamers. Weโve been consistent in that respect, despite the fact that in the very early days, gaming or gamers were not considered a big industry or demographic. But weโve been laser-focused in terms of that as weโve grown. Even with the industry growing at this point in time, the opportunities for us to go like, โHey, why donโt you do productivity at the same time? Why donโt we go into this other area?โ And stuff like that. Weโve just said, โLook, we know what weโre good at.โ We remain focused on it. We align the team members all the time, and thatโs how we are structured.
How many people are at Razer?
When I say structure, I mean literally organized. Does everybody report to you? Where do all those 2000 people go?
No. In the traditional structure, weโve got our operations and supply chain. Weโve got legal, so on and so forth. But weโve got a pretty flat, I think, management team structure, and we donโt have multiple layers from that perspective. And we consistently keep a very single-minded focus to say that, โLook, the productโs always the most important. The customer, in our case, the gamer, is always the most important for us.โ And pretty much we ask ourselves the question, right? If thereโs no direction or management mandate when it comes down to this, just figure it out. Like, what would the customer want, what would the gamer want? Thatโs what we do.
Youโre primarily based in Singapore. I know you come back and forth a lot. Where is most of the company based?
Well, weโre everywhere. A third of our business is in the US, a third in Europe, and a third in Asia at this point in time. So weโve got team members spread out. Weโve got close to 20 offices worldwide. Weโre dual headquartered in Irvine and Singapore.
When I think about the market of gamers, weโre here, obviously, in the United States. Itโs very obviously focused on what this market wants. Gaming is growing in China at a high rate, right? Weโre adding more gamers in other places. When you say, โWeโre focused on the gamers,โ the gamers in different regions want different things. How do you make those decisions? How do you decide which needs are gonna drive your roadmaps or your design ideas?
Exactly that. You know, the gamers from, or the needs from, every country or region that weโve gotโฆ Weโve got team members from design in each of the various regions, and we do focus on pretty much two constituents, the way that we see it. The first of which would be the game developers. Thatโs who we work with, very closely with. And then on the other end of the spectrum, weโve got the gamers. And what we do is focus on what the gamers want, what the game developers want, and we see ourselves as the link in between. And we keep both as happy as we can.
This brings me to the other Decoder question I ask everybody on the show. How do you make decisions? Do you have a framework? Do you have an organized way of making decisions?
I think we are dictated by what we feel the customer wants. Thatโs what dictates our decisions at any point in time. We talk to the gamers, and when we say โtalk to the gamers,โ it could be directly through social media, it could be through our customer base, it could be through our sales and marketing team, and things like that. And anecdotally, we figure out, is this what we want? And if this is something that they are keen or passionate about, we then make the decision to say, โOkay, cool.โ And we have a very quick, flexible, andโฆ Weโre very nimble, I would say, at Razer, wherein we try to do as little as possible, but to scale as fast as possible just for our customer base.
This is gonna lead me to the big decision. You have announced youโre investing $600 million into AI over the next few years. Youโre gonna hire 150 AI engineers, I think. The gamers hate it. The gamers, I think, are in open revolt against AI coming into their games, into their platforms. Certainly, developers are very worried about whatโs gonna happen to software development. Weโve seen game studios rocked by AI.
Thatโs a pretty big disconnect. Even, I think, in the announcement of the CES tag line for Razer at CES, which is, โAI is the future of gaming.โ I looked at the Instagram comments. If youโre listening to the gamers, youโd be like, โWell, weโre done with this.โ How are you reconciling that gap?
So, I would say that the question is, โWhat are we unhappy with?โ When I say we, I mean us as gamers. I think weโre unhappy with generative AI slop, right? Just to put it out there. And thatโs something that Iโm unhappy with. Like any gamer, when I play a game, I want to be engaged, I wanna be immersed, I wanna be able to be competitive. I donโt want to be served character models with extra fingers and stuff like that, or shoddily written storylines, so on and so forth. I think for us, weโre all aligned against gen AI slop that is just churned out from a couple of prompts and stuff like that.
What we arenโt against, at least, from my perspective, are tools that help augment or support, and help game developers make great games. And I think thatโs fundamentally what we are talking about at Razer, right? So if weโve got AI tools that can help game developers QA their games faster, better, and weed out the bugs, I think, along the way, weโre all aligned, and we would love that. If we could get game developers to have the opportunity to create better, to check through typos and things like that, to create better games, I think we all want that. So I think thatโs the way that we see it.
One of the things that weโre building, for example, at Razer is what we call a QA companion. So QA tends to be an expensive endeavor. Like the gamer doesnโt see it at the end of the day, but it can take up like 30 to 40 percent of the cost, or delay games for the longest time. Now, what weโve done is create a companion, a tool that works with the human QA tester to be able to automatically fill in forms, to say, โOkay, if this isโฆโ Say the form is a Jira ticket, to say โthis is a bug that is identified, thereโs a graphical bug, thereโs a performance bug.โ All thatโs logged very quickly, so itโs sent to the developer at the same time. The developer then can go in and say, โOkay, this is how Iโll fix the bug,โ or, โThese are suggestions on how I fix the bug.โ
The way that we see it is that AI is a tool to help game developers make better games. In this case, rather than replacing human creativity โ and thatโs something I personally feel very passionately about โ we want to figure out how we use AI in the gaming industry to get AI to do things better. In the broader scheme of things, I think thatโs what we have been focused on. But there are other reasons why I think gamers are unhappy with AI, and I agree with them. I donโt like slop either, right? Thatโs one. Two, is it raising the cost of RAM? It is also raising the cost of RAM. I donโt like that at the same time.
Back in the day, there was the GPUs versus crypto situation and things like that, and this is the same thing. So I do think, however, that all gamers would love better games, more fun games, more engaging games, and if AI can help create that by doing better QA, I mean, Iโm all for it.
I want to poke at that a little bit harder, but let me just ask you: is Razer feeling the RAM crunch and the GPU crunch like everybody else?
Oh, yes, absolutely. Because we make laptops and things like that.
How badly has that affected you?
I mean, we havenโt announced the prices for the next round of laptops, for example, and this is something that concerns me because the RAM prices are going up, and we want to be able to make sure our laptops remain affordable and within the reach of gamers out there. But it has been moving. It is such a volatile situation at this point in time that itโs hard for us to even figure out what the pricing is at this junction.
Do you think youโll be able to pick a number and be confident in that number by the time the laptops have to come out?
I donโt know if I can pick a number right now as I speak with you, and by the end of the podcast.
It is bad. It is bad right now.
You have competitors in the PC industry like Apple, Microsoft, and others. They can move their margins around. They have services, businesses, and stuff that attach to these laptops. Maybe theyโll take a hit on the RAM because youโre gonna have to pay for iCloud for the rest of your life, or whatever it is youโre gonna do. You donโt have that kind of secondary business. Is that more of a danger to you?
Well, we do have a secondary business of sorts. So hardware is a big part of our business. We actually have a services payments business where we do payments for a lot of the game companies out there, and thatโs one of the strategies that we use to try to make our products more available to everyone. Thatโs the way that we kind of see it.
We are an ecosystem of sorts. We do great hardware, I think, for game developers and the gamers out there. But weโve got a software platform that we are able to bring across to all the gamers out there. And of course, itโs a services business at the same time. But the RAM situation, at the end of the day, is still an evolving situation right now.
Do you think it will cap out, and do you think weโll have enough data center capacity, and things will go back to normal?
I wish I knew. I really donโt.
Is there a point at which the price of RAM, or the price of a marginal Nvidia GPU, becomes too high for you to sustainably do laptops at your scale?
I would say Iโm hoping that it doesnโt come to that, right? I think, in short, weโve seen this happen with the industry multiple times in the past, spiked in terms of pricing. Whatโs great is that as long as manufacturing kicks in, and we are able to kind of keep up, itโs just economics at the end of the day. There is a spike in terms of pricing. We believe that at some point it will come down. What goes up must come down, and what goes down at some point goes up, too.
Let me come back to what youโre saying about AI and development. AI is the future of gaming. Youโve announced products here, and weโve talked about Ava, the headset with the cameras and the AI stuff in it. Thatโs consumer AI products, right? Those are consumer products. And youโre saying your bet is on AI helping developers make better games faster. Thereโs a gap there, right?
AI is the future of gaming is an all-encompassing tag line. It means a lot of things to a lot of people, but it sounds like your bet is very specifically in sort of the more enterprise side of the house, helping developers do games better. Is it correct that itโs much narrower than what people are perceiving?
Well, I think the tag lineโs very broad, but itโs easier to do a catchier tag line when itโs a broad tag line, as opposed to when itโs hardware we look at or software and stuff like that. But in short, for us, we run an ecosystem. Weโve got hardware, weโve got software with services. Starting with the hardware, I think we do see that AI is going to be part of the whole kind of conversation. The way that we look at it would be things like whether itโs AI companions, or whether itโs making smart headphones, like with Motoko. We see all of this as augmenting whatโs happening today, not replacing it.
So itโs not a gen AI conversation that weโve got. Itโs about how we bring the smarts, where we design products, and how we bring additional value to our users. For example, using our gaming headphones, all of a sudden, we can provide additional AI capabilities. Is that great? Absolutely. So, thatโs one of the things that weโre looking at from a hardware perspective.
Now, from a software and services perspective, as we work with the game developers and publishers, and so on and so forth, we look at additional tools that can make their games better. We can work closely with them on a QA companion basis, for example. And then some of these core technologies, as we provide for them, can then make better games, over and above. So I believe that at some point, itโs not just games, but AI is just gonna be so prevalent or ubiquitous that every single vertical, healthcare, gaming, and entertainment, is gonna have some elements of AI there. And we are just going along with it.
Iโve heard this pitch a lot, and I have a lot of reactions to it. But I guess the simplest way of asking this question is, what have you seen that makes the bet worth it? Because Iโve evaluated a lot of these AI products, the merch team has reviewed a ton of them. We have literally just tried to do the things that Microsoft says you can do in the ads, and the products donโt work. Right? Thereโs this massive gap between what everyone says is gonna happen, or should be happening, and what is actually happening in the products.
You know, to be a cynic about it for the sake of getting a laugh out of this audience, I will tell you the products are best at convincing you that you should love them, and doing crimes, and theyโre not so good at identifying whatโs on your screen and helping you get a task done. They are really good at that in the domain of software development, right?
I can see why youโre pushing there with game developers. Itโs obvious that Claude Code has ushered in some kind of revolution, and Cursor has ushered in some kind of revolution. In your vertical, you have something to offer that is different. But in the broad sense, this belief that itโs all just gonna happen, I think, has come up against the reality of what the products can do today. So what have you seen that suggests we will overcome that gap that makes you so confident?
Well, occasionally I go on podcasts where the guy is more concerned that someoneโs gonna fall in love with my product in the long run. And I think maybe thereโs something there. No, but you see, itโs early days. It could completely be the worst possible idea. It could completely go off the rails and become off the spectrum, where itโs just the most phenomenal product that somebody completely falls in love with, so on and so forth, right? And I think the reality is gonna be something in between. The way that we see it, itโs probably closer to bringing more value to people, and thatโs what we want to be able to do.
We want to be able to get to the point where AI is going to be helpful to all customers, all users. And thatโs also one good example where, at CESโฆ I was just looking at some of the stats, and they said, โWhatโs the biggest buzz at CES?โ And there were a lot, like Ava, Motoko, and things like that. And for what itโs worth, weโve literally just put vision capabilities, audio capabilities on a headphone, and combined it with AI. Itโs not a quantum leap from a hardware design perspective, but it has captured so much imagination at this point in time. People are going, โOh, wow. Now I can bring AI on the go with me at any point in time.โ Itโs truly something revolutionary at this juncture. So the way that we see it, and maybe thatโs something thatโ
Can we just hit pause on that? What specifically do you think is revolutionary about having the AI and the cameras in the headphones with you all the time?
Well, I would say that, first off, we are really looking at being able to have an unobtrusive universal form factor to enable AI smarts.
I think the whole industry is looking for this one factor, right? This is like when I hear about the platform shift, you suddenly had this massive input device paradigm shift, right? Weโre going from touchscreens or mice to voice and vision. I get that. No one has sorted out that form factor, so your bet is headphones.
Our bet is on headphones in the sense that we donโt necessarily have to retrain human beings as a whole with an entirely new form factor. And so I donโt have to change any behavior of sorts. Boom, tomorrow we can get you AI smarts immediately. And that, I think, is the promise. Thereโs a disconnect today with the possibility of AI and what it could be, and thatโs where we see ourselves as designers, having that responsibility, or the opportunity, so to speak, to be able to design in such a way that we donโt necessarily have to change the entire behavior.
For what itโs worth, in the very early days, it could be, for that matter, a mouse. Itโs just a mouse. Why is a mouse so important that today weโve brought it from a mouse all the way to a gaming mouse, and now the gaming mouse is a broader category than productivity, right? Gaming mice right now dominate the mouse category at this point in time. And right now, we can call it a smart headphone, and thatโs the way we see it. We donโt necessarily have to retrain everybody to say, โOh, youโve gotta put on glasses. Youโve gotta be able to bear with the weight,โ and things like that.
So that is one of the things that weโre doing with Motoko, and a lot of the work that we do is actually on the software side of things, right? How do we ensure that we get context faster? How do we ensure that we are able to do all of that? So itโs both hardware/software fusion and a sense of fusion at the same time, that we are really focused on in terms of bringing the experience over. Thatโs something that we believe is the reason why people go, โOh, I absolutely get it, right now, why I would want something like that.โ
So the model in the Motoko that I saw is ChatGPT.
Whyโd you pick ChatGPT for the headphones and Grok for Ava?
So, ChatGPT for the headphones was primarily more from the premise that we think itโs a good assistant, in terms of CV capabilities, identifying things, and being able to give very quick feedback at the same time. But it could very well run Grok also at the same time. And the way that we are kind of presenting this is that whether itโs for Ava, or whether itโs for Motoko, or any of our other products, we are multi-model.
That was one of the things that we wanted to be able to do. We believe that at some point in time, you see Gemini doing really well. We see Grok doing really, really well. We see ChatGPT having advances in various aspects. This race to intelligence is just great for all of us as consumers, right? When I mention that Grok has great conversational AI, I think it is the best for conversational AI at this point in time. ChatGPTโs doing great, I think, in terms of it as an assistant, for reasoning and things like that. And thatโs what we see ourselves. We see ourselves as owning the vertical from a gaming perspective, being able to work with all the best intelligence or the AI out there, and then bringing and designing a product or service tailored for our users, and within the gaming vertical.
So the vision is that Iโm wearing headphones that have cameras, microphones, and speakers. Iโm walking through the airport, and Iโm just asking it, โWhere is my gate?โ and itโs telling me the answer from ChatGPT. Or is it more that Iโm sitting at my desk playing a game and itโs helping me through the game?
All of the above. You can literally do that with Motoko at this point in time.
But this is what I mean about the capability gap. I think if I walk through the airport and I ask ChatGPT where my gate is, it would not get that right at this point in time. Like, thereโs a model capability gap there.
I believe that if you use ChatGPT today and youโre providing snapshots with some context, like, letโs say, location, to a certain extent, you could. I would be messaging on my phone with ChatGPT, for example, and it could give me the reasoning to be able to bring me there, to a great extent. Iโll give an example, right? I would literally use ChatGPT for a whole bunch of day-to-day tasks and stuff like that. Itโs got great reasoning; itโs able to do that. And now we are layering on vision capabilities, and thatโs just another level of input.
Over and above, weโve got far-field microphones. So audio capabilities also come to bear. With all of this, weโre able to give a lot more information across to ChatGPT, which does all the reasoning, I think, for us. And thatโs where we see it coming through. So constantly, the smart or intelligence is part of how we see us designing AI hardware, at this point in time.
It seems like you have a pretty big reliance on the models themselves, right? Youโre obviously not training your own models. You wanna be multi-model, you wanna let people choose. Are you thinking of yourself more as being the best at the hardware, the form factor, and having the best microphones and cameras, and that will let people use the models more conveniently?
Well, we are an ecosystem, but I think for gamers. Itโs not just, I think, in terms of the hardware, but most of our work is actually done at the software side. If I use CES as an example, if Iโve got Ava, when I wake up, itโs giving me information like whatโs happening in the day and what my day is gonna be today, so on and so forth. When I get out of my apartment, and I go out into the street, to the subway, et cetera, then Iโve got Motoko at the same time. But with persistent memory, it will know exactly what has been happening in the home. Ava is somewhat following me everywhere in my day. Iโm not gonna fall in love with it yet.
But in short, itโs following my day, Iโm going around, Iโm looking at it, Iโm asking for directions. When I get to the office, I could literally still be with Motoko, which is another form factor. So the way that we see it is that the intelligence is persistent, and it follows you. The form factors that are presented are hardware form factors. Itโs a little bit like how weโve designed our product at this point in time. We have a singular software platform where we are able to give you a great gaming experience, over and above. You could be using one of our mice, our keyboards, and so on and so forth, a laptop. These are just representations, at the end of the day. And thatโs how we designed it, and there are particular problems that we need to solve that the models donโt provide for us. You know, context.
So thatโs one of the things that our AI scientists do really well. Weโve got advanced retrieval augmented generation (RAG), weโve got context, and we really focus on that. Persistent memory is something that we are very good at, at the same time. And these are fundamental problems that AI scientists need to solve. These are the things that our team does, so we work with the best models out there. And we also have the capabilities of creating physical representations, and thatโs something that weโve got a huge advantage at.
Doesnโt a lot of the value here just accrue back to these models? And yet, even if youโre building all this stuff above the models and around the models to make them work the way you want, it seems like, โOkay, my Ava is gonna be powered by ChatGPT no matter what.โ If I want that unified experience, Iโm just kind of, at the end of the day, talking to an instantiation of ChatGPT all day long, right?
Because then I have Grok over here and ChatGPT in the headphones, you canโt unify that. So at the end of the day, itโs all Gemini, or whatever model I choose. So, can you provide enough value to charge a premium on top of the ChatGPT subscription to make that work?
So thatโs, I think, where our angle is, from the software perspective. We believe that we can bring enough value of persistence across to the user, and progressively we will see even more users who will say, โLook, this is what I want, to be able to go from one model to another,โ for example. Or if Iโm happy with just a single model, and if Iโm a techie and Iโm happy to just go directly and play around with it, we provide that open platform. So being open is one of the things that we truly believe in.
One of the things you notice when you cover AI enough is the idea that the AI startups are just wrappers on OpenAI, and then eventually OpenAI will just eat them as the models get more incapable. Weโve seen that play out already a little bit.
You obviously have hardware. Razerโs a different business, but you can see that dynamic here, where the core model capability might start to get the memory youโre talking about, where the core model capability might start to get the persistent personality across devices that youโre talking about. OpenAI is making hardware, we are told. Thereโs a competition with the core provider that is coming in different dimensions. How are you thinking about that?
Well, I think the entire tech industry has always been wrappers, for that matter, not necessarily from an AI perspective, but itโs the question of when you build a wrapper, do you provide enough value from the wrapper that you build? And thatโs the thing, where itโs also very hard for anyone to be all things to all people. And I donโt think OpenAI wants to be all things to all people. I donโt think Grok wants to be all things to all people.
For us, we tend to be very focused on our vertical. We are not tempted to try to produce something else different at any point in time. And our vertical is really for the gamers. This is something weโve got huge domain knowledge in terms of what the gamers want, what the game developers want. Weโve got distribution; weโve got about 70,000 game developers using our SDK. Weโve got 150 million gamers on our software platform. Weโve got distribution, I think, across to that. Can the models go out there and try to build the distribution? Yes, but do they prefer to partner?
And I think the answer is they do prefer to partner. Fundamentally, we have a huge amount of data, I think, on the gamers, their preferences, what they want, what they like, and that we can bring that across to the models at the same time, which is our IP, for that matter. I think with that in mind, as I say, having all these verticals, you may call it building wrappers of sorts, but these are very deep wrappers that we have to build. A lot of customization, a lot of building, and itโs more than just hardware, right? Itโs not hardware.
As I say, the hardware is just part of the equation. Itโs the software part that we need to do. Itโs the R and D work that we need to do, for example, to get persistence in this space and context. So to get the context for our users, thatโs where our data comes in at the same time, to be able to kind of pivot and focus on that.
I think one of the reasons people like companies like Razer, and like dealing with products that Razer makes, is that you just buy them and youโre done. Like you can just buy the mouse, and then you own it, and itโs fine. You can just buy the laptop. Iโm not in an ongoing subscription relationship with you, unless I want to be.
One of your competitors, Hanneke Faber from Logitech, came on the show a year or two ago, and she was like, โI wanna build a forever mouse,โ and what she meant was a subscription mouse, and sheโs never coming back on the show again, I think, based on the reaction to that. Thatโs my understanding of how they felt about that interview.
All the things youโre talking about are ongoing relationships, ongoing development costs. I hear it, and I hear the promise. I also hear, โIโm gonna have to pay a fee every month.โ Like this is where that comes from. You need to pay the developers, you need to pay for cloud uptime to make the AI system alive. How much are you gonna charge for all of that?
Well, weโve always had an ongoing relationship with our customer. Thatโs the thing, right? The way that we see it from Razer is that when somebody buys a Razer mouse, they tend to buy another Razer mouse in the future. They expand the devices that they own from us. So weโve always had a long-term relationship with our customer, from that perspective. At some point in time, as we think through the whole AI uptime, so on and so forthโฆ I mean, weโve had cloud costs also in the past, maintaining profiles in clouds. For us, I think thatโs one of the things that we want to figure out. What can we do to ensure that we bring value?
I think thatโs our obsession. If there is no value, our customers wonโt pay for it, we wonโt pay for it ourselves, right? So to that end, thatโs our focus, I think, in respect of it. And it could be throughโฆ We build into the hardware cost, for that matter, if that makes sense, and Iโll be candid: We have literally not thought through this in great detail. But the way that we see it is, how do we identify that value to the user? And from there we are very clear, we message this. This is the value that we see out of this, and weโll let the market decide.
I look at that reaction from gamers, probably, to AI in the industry. Thereโs slop. I think thereโs a lot of reaction to slop, and thereโs a lot of reaction to game studios being in whatever amount of crisis the game studios appear to be in. Thereโs whatever reaction to consolidation. And then thereโs the relentless fee seeking from the games industry, that everything is gonna be a subscription, everything is gonna be free to play with DLC, everything is gonna be an ongoing, recurring cost, over and over and over again.
The industryโs really moved to that model across the board, and I think people are feeling that pain. So then they hear AI, and they say, โOkay, someone else is gonna ask me for 10 bucks a month, or 20 bucks a month.โ Can you avoid that? Can you just price it into the hardware? Is that going to be inevitable?
So, as I mentioned, I donโt know if weโre gonna price it into the hardware. We are still figuring it out. But I would say that, at the end of the day, the question is how much value are you getting on it, right? I mean, I pay for Spotify because I see the value in paying for Spotify. I get a whole library of music, and so on, and with Xbox Game Pass, so on and so forth.
There are times when I would prefer… I mean, I look back, and I go like, โOh, I wish I could just pay one time for this title.โ There are microtransactions, there are subscription fees. But at the end of the day, I think, myself as a consumer, myself as a gamer, I would sayโฆ I would just look at anything. I would say if itโs worth that amount of money to me, I would pay for it. Otherwise, Iโll vote with my wallet. Thatโs the way I see it.
Are you seeing signs that the AI stuff is gonna be worth paying for that way? I mean, this is the bubble. Weโre gonna spend all this money, weโll forward invest in all this infrastructure. Weโre gonna skyrocket the price of RAM and GPUs, and then at the end of the day, people are going to say, โThatโs not actually worth the 20 bucks a month.โ
I donโt necessarily see it as AI, per se, but I see the kind of value that I get out of it. So, for example, a ChatGPT subscription, or a Grok subscription, for that matter. I do see value in it, and thatโs why I pay for it. And thatโs the way I see it. I donโt see myself as paying for AI, per se. I see it as what am I getting out of a chatbot, for example, that can advise me on travel matters, health matters, whatever it is, my day-to-day, and stuff like that. Is that worth 20 bucks to me?
Because youโre a billionaire, right?
Iโm just saying, the marginal cost is meaningless to you.
20 bucks is still 20 bucks, thatโs right.
I think for a lot of people, that is meaningful, especially stacked on top of all the other money they pay. Basically, Iโm saying, do you see that critique of AI as a bubble? That the investment has not yet delivered the value that will make it so obvious that the investmentโs worth it?
So I see that. I mean, huge amounts of investments are going into it. We are investing in AI, I think, as we speak. But I do see the potential at this point. In many cases, I mean, look at the number of paid subscribers for ChatGPT, for example. People do see the value in terms of whether itโs a chatbot AI, so on and so forth. I do think the potential is going to be realized.
Now, in many cases, I think there will be AI slop. I mean, Iโve paid for subscriptions that, at the start, I thought were gonna be great, but Iโve canceled them. But I do believe that in many cases, and in some cases that we have not even envisaged yet, the potential will be realized.
Let me ask you broadly, I mean, you obviously talk a lot to game developers. You and I actually were just talking backstage about the nature of art in the age of AI, and the nature of craft. That industry is going through an enormous amount of turmoil right now. What do you think the outcome looks like? What do you think makes that all feel good at the end?
I would say that the outcome that we see, and I think itโs gonna be the likely outcome, is that AI tools are gonna be helping human developers develop faster and better. And I think thatโs the natural outcome, where weโre talking about graduating, whether itโs an analog kind of way of creating art versus digital. And I think itโs gonna be the same thing.
Weโre going to see human artists use AI tools to kind of really bring their vision to life. Weโll see new forms of artists, artists of whom may not necessarily have been so adept in terms of using a paint brush or using Photoshop, now being able to kind of wordsmith and craft great pieces of art with prompts throughout. So thatโs, I think, whatโs going to happen, where we will see even more human creators, now with the help of more tools.
Maybe Iโm an optimist, but I really, truly see that AI tools will come to fall, because at some point in time, weโre going to see so much slop out there that weโre going to crave for really great art, really great design. And thatโs whatโs gonna happen. Weโve seen a cycle go over and over and over again.
So, with the amount of slop out there, weโre going to see some level of art rise to the top, and that kind of art may still be created with the same tools that created the slop, but with great care, with great discernment, to be able to do something truly different. The difference will come from human ingenuity, not from countless prompt mashing, so to speak.
So I feel like I have to ask you this now. What games are you playing right now?
What meets the bar? I play a lot of single-player games at this point in time, like Civilization and stuff like that. I still do a lot of that. I do play some MMOs of sorts, shooters, and I still play a lot of the battle royale genre. So things like that.
You just named genres. What games are you playing that meet the bar?
Youโre talking about human ingenuity and creativity. What games are you playing right now that meet the bar?
Oh, well, I play random stuff. If youโre talking about human ingenuityโฆ I even play some of the Roblox games at this point in time, right? But a lot of the games, and maybe I talked broadly in terms of genres primarily because I appreciate the human ingenuity thatโs gone into the genres themselves.
One hundred people dropped on an island with a circle that comes through. I mean, while I enjoy the game itself, I also appreciate the mechanics, the thought that has gone into them, and the premise that the designer has figured out. In PUBG, for example, itโs this primal instinct of humans to be the last man standing, so to speak. So itโs things like that that I appreciate, and I think itโs art.
Okay. Whatโs next for Razer? What should people be looking for?
More of the same, I would say, in the sense. When I say more of the same, Iโd say nothing has changed from day one for us, and that has always been our mantra. And we used to say, all the time, that the mantra for usโฆ Our โfor gamers, by gamersโ mantra has really followed us from day one, where the gaming industry didnโt really exist as an industry, even the hardware industry or software, and so on and so forth.
We believe that weโve designed products for ourselves that we enjoy, that I enjoy using at any point in time, and that tomorrow, when the gaming industry grows dramatically, we will still be focused on games. Even though there are multiple opportunities for us to kind of expand out there. And even now, when we talk about the gaming industry in somewhat of a doldrums at this juncture, I believe that weโre gonna see the next great genre come through, right? Whether itโs MMOs in the early days, MOBAs, and then battle royales, weโre gonna see the next great genre. Weโre hoping to see Grand Theft Auto VI at some point in time, right?
So all that, we look forward to, but weโre just pretty much laser-focused. Itโs just that the demographic has really changed. The word gamer has also changed through the years. The games have changed through the years, right? For us, weโre just sitting here, very focused, and designing great products for ourselves.
Min, this has been great. Thank you so much for joining us on Decoder.
Questions or comments about this episode? Hit us up at decoder@theverge.com. We really do read every email!
Decoder with Nilay Patel
A podcast from The Verge about big ideas and other problems.
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